Rimworld traits that help with crafting12/10/2023 ![]() Lead Belly: -30% hunger rate, -20% toxic sensitivity, +10% immunityīear Arms: +3 melee/mining, +25 carry capacity, +10% work/mining/drilling speed Rooted: +2 melee, -0.2 move speed, -10% incoming damage, +10% pain threshold and plant work speed Healing Hands: +5 medicine, +2 cooking, +10% tending speed+quality/operation speed+success, -10% food poison chance Philanthropist: +3 social, +15% social impact/negotiation and +5% trade price Survivalist: +2 plants, -10% incoming damage, +10% immunity/healing factor/plant yield and +0.5 foragingīlitz: +2 melee, +0.25 move speed, +25% work speed, +10% melee hit Sturdy Frame: -10% incoming damage, +10% pain threshold and +25 carry capacity Scrounger: +20% mining/drilling/plant/animal gather+butchery speeds and +50% to eating speed ![]() Gun Nut: +3 shooting, -10% aiming time, +5% shooting accuracy Quick Hands: +2 melee, +20% work speed, -10% aiming time, +5% melee hit Rad Tolerant: 0.4 toxic sensitivity factor and +10% immunityĪction Boy: +0.2 move speed, +20% work/eating speed and +10% rest rateĪction Girl: +0.2 move speed, +20% work/eating speed and +10% rest rate Rad Resistant: 0.7 toxic sensitivity factor and +10% immunity Natural Leader: +5 social, +15% social impact/negotiation and -10% mental threshold Scrapper: +2 construction/crafting, +25% construction/smelting/mechanoid butchery speed, +10% construct/repair success rate and mechanoid butchery yield Overly Generous: +3 social, +15% social impact/negotiation and -10% trade+drug prices Generous: +2 social, +10% social impact/negotiation and -5% trade+drug prices Very Inspirational: +3 social, +2 intellectual, +20% learning speed/social impact/negotiation Inspirational: +2 social, +1 intellectual, +10% learning speed/social impact/negotiation Uninspiring: -1 social, -10% learning speed/social impact/negotiation Hard Bargainer: +4 social, +10% negotiation and +15% trade+drug prices Very Enduring: -20% incoming damage/mental threshold and +20% pain threshold/immunityīargainer: +3 social, +5% negotiation and +10% trade+drug prices Very Scientific: +3 intellectual, +2 medicine, +30% learning speed, +20% research speedĮnduring: -10% incoming damage/mental threshold and +10% pain threshold/immunity Scientific: +2 intellectual, +1 medicine, +15% learning speed, +10% research speed Traveler: +1 social, +0.1 move speed, +10 carry capacity, -10% hunger rate, +0.5 foragingĮxplorer: +2 social, +0.15 move speed, +25 carry capacity, -15% hunger rate, +0.75 foragingĪdventurer: +3 social, +0.2 move speed, +50 carry capacity, -20% hunger rate, +1 foragingīandolier: +2 shooting, +25 carry capacity. ![]() Very Perceptive: +2 intellectual/medicine/social, +10% social impact/negotiation/trade+drug prices and -10% food poison chanceĭodgy: +0.1 move speed, +10% melee dodge, -20% trap springĮvasive: +0.2 move speed, +20% melee dodge, -40% trap spring Perceptive: +1 intellectual/medicine/social, +5% social impact/negotiation/trade+drug prices and -5% food poison chance Very Intelligent: +4 intellectual, +2 medicine, +20% learning speed, +10% research speed/negotiation/trade+drug prices Intelligent: +3 intellectual, +1 medicine, +10% learning speed, +5% research speed/negotiation/trade+drug prices Ninja: +4 melee, +0.4 move speed, +10% melee hit, +20% melee dodge, +40% hunting stealth, -40% trap spring Packin' Light: +0.15 move speed, -15 carry capacityĪgile: +2 melee, +0.2 move speed, +5% melee hit, +10% melee dodge, +20% hunting stealth, -20% trap spring Iron Stomach: -30% hunger rate, +10% pain threshold and immunity Great Aim: +4 shooting, +15% shooting accuracyĪrtisan: +3 crafting/construction, +5 artistic, +25% smoothing speed, +10% labor/construction speed and construct/repair success rate Steady Aim: +2 shooting, +10% shooting accuracy Poor Aim: -2 shooting, -10% shooting accuracy and melee hit Very Intimidating: +2 social, +20% social impact/negotiation/arrest and +10% trade+drug prices Intimidating: +1 social, +10% social impact/negotiation/arrest and +5% trade+drug prices Very Charismatic: +4 social, +20% social impact/negotiation and +10% trade+drug prices Charismatic: +2 social, +10% social impact/negotiation and +5% trade+drug prices
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